Registrarse

Noticias:

Arreglado el problema que impedia logear en el foro, ¡a jugar!

Mensajes recientes

Páginas: [1] 2 3 ... 10
1
Saludos y Presentaciones / Re:Saludos de Vindicarum
« Último mensaje por Vindicator en Julio 14, 2017, 09:46:02 am »
Muchas gracias por contestar!!! Estoy superpez pero tengo muchas ganas de aprender! Ya tengo el TTS , y estoy con el Discord ese en estos mismos instantes. Ahora solo queda poder coincidir. Voy a echarle un vistazo al tutorial renovado. Muchas gracias por todo!!
2
Strategium / Re:[BATALLA] Sólo Guerra: T'au vs T'au 500 pts
« Último mensaje por Otama en Julio 14, 2017, 07:24:17 am »
Buena partida en la que ganó el Bien Supremo!!! xDDD Realmente era una simulación de guerra... En el que me ha quedado claro que hay dos unidades muy porculeras!
3
Strategium / Re:[BATALLA] Sólo Guerra: T'au vs T'au 500 pts
« Último mensaje por xvee en Julio 14, 2017, 06:50:38 am »
Dejo fotos de la batalla:











4
Strategium / Re:[BATALLA] Sólo Guerra: T'au vs T'au 500 pts
« Último mensaje por xvee en Julio 14, 2017, 04:40:36 am »
Lista Tau Xvee

+++ New Roster (Warhammer 40,000 8th Edition) [28 PL, 500pts] +++

++ Unbound Army (Faction) (T'au Empire) [28 PL, 500pts] ++

+ HQ [7 PL, 134pts] +

Commander in XV86 Coldstar Battlesuit [7 PL, 134pts]: High-output burst cannon [20pts], Missile pod [24pts]
. . Coldstar, For the Greater Good, Manta Strike, Master of War
Profiles:
. . Commander in XV86 Coldstar Battlesuit: M:20"|WS:3+|BS:2+|S:5|T:5|W:6|A:4|Ld:9|Save:3+
. . High-output burst cannon: Range:18"|Type:Assault 8|S:5|AP:0|D:1|Abilities:-
. . Missile pod: Range:36"|Type:Assault 2|S:7|AP:-1|D:D3|Abilities:-

+ Elites [12 PL, 199pts] +

XV25 Stealth Battlesuits [12 PL, 199pts]
. . Bonding Knife Ritual, Camouflage Fields, For the Greater Good, Infiltrator
. . Stealth Shas'ui w/ Fusion blaster [41pts]: Fusion blaster [21pts]
. . 4x Stealth Shas'ui w/o support system [120pts]: 4x Burst cannon [40pts]
. . Stealth Shas'vre [38pts]: Advanced targeting system [8pts], Burst cannon [10pts]
Profiles:
. . Advanced targeting system: Description:A model equipped with an advanced targeting system increases the AP characteristic of all its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2).
. . Stealth Shas'ui: M:8"|WS:5+|BS:4+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. . Stealth Shas'vre: M:8"|WS:5+|BS:4+|S:4|T:4|W:2|A:3|Ld:8|Save:3+
. . Burst cannon: Range:18"|Type:Assault 4|S:5|AP:0|D:1|Abilities:-
. . Fusion blaster: Range:18"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.

+ Flyer [9 PL, 167pts] +

AX39 Sun Shark Bomber [9 PL, 167pts]: Markerlight [3pts], Missile pod [24pts], 2x Seeker missile [10pts]
. . Airborne, Attached Drones (AX39 Sun Shark Bomber), Crash and Burn, Hard to Hit, Markerlights, Pulse Bombs, Supersonic
. . 2x MV17 Interceptor Drone [30pts]: 2x Ion rifle
. . . . For the Greater Good, Saviour Protocols
Profiles:
. . AX39 Sun Shar Bomber: M:*|WS:6+|BS:*|S:6|T:6|W:12|A:*|Ld:6|Save:4+
. . MV17 Interceptor Drone: M:20"|WS:5+|BS:5+|S:3|T:4|W:1|A:1|Ld:6|Save:4+
. . Ion rifle (Overcharge): Range:30"|Type:Heavy D3|S:8|AP:-1|D:1|Abilities:If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
. . Ion rifle (Standard): Range:30"|Type:Rapid Fire 1|S:7|AP:-1|D:1|Abilities:-
. . Markerlight: Range:36"|Type:Heavy 1|S:-|AP:-|D:-|Abilities:See Markerlights.
. . Missile pod: Range:36"|Type:Assault 2|S:7|AP:-1|D:D3|Abilities:-
. . Seeker missile: Range:72"|Type:Heavy 1|S:-|AP:-|D:|Abilities:A unit hit by this weapon suffers a mortal wounds. Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model's Ballistic Skill or any modifiers.
. . AX39 Sun Shark Bomber 1: Remaining W:7-12+|M:20"-50"|BS:4+|A:3
. . AX39 Sun Shark Bomber 2: Remaining W:4-6|M:20"-30"|BS:5+|A:D3
. . AX39 Sun Shark Bomber 3: Remaining W:1-3|M:20"-25"|BS:5+|A:1

++ Selection Rules ++


. . Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

. . Attached Drones (AX39 Sun Shark Bomber): When a Sun Shark Bomber is set up, its accompanying Interceptor Drones are attached, and are treated as being embarked. Whilst the Interceptor Drones remain attached, the Sun Shark Gunship is considered to be equipped with the Drones' weapons in addition to its own. However, a hit roll of 1 when firing the ion rifle on overcharge setting results in one of the Drones being slain rather than the Sun Shark Bomber.

Both Drones can detach at the start of any of your Movement phases by disembarking. From that point onwards, the Drones are treated as a separate unit. They cannot reattach during the battle.

. . Bonding Knife Ritual: If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.

. . Camouflage Fields: Your opponent must subtract 1 from all hit rolls for attacks that target this unit.

. . Coldstar: When this mode Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6.

. . Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

. . For the Greater Good: When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit's targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn.

. . Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

. . Infiltrator: During deployment, this unit can be set up anywhere on the battlefield that is not within your opponent's deployment zone and is more than 12" from any enemy unit.

. . Manta Strike: During deployment, you may set up Crisis Battlesuits in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, they can use a Manta strike to enter the fray - set them up anywhere on the battlefield that is more than 9" from any enemy models.

. . Markerlights: If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.

1 - You can re-roll to hit rolls of 1 for T'AU EMPIRE models attacking this unit.
2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
3 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
4 - The target unit does not gain any bonus to its saving throws for being in cover.
5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.

. . Master of War: At the beginning of your turn, a single friendly COMMANDER can declare either Kauyon or Mont'ka. You can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability.

Kauyon: Until the end of the turn, you can re-roll failed hit rolls for friendly <SEPT> units within 6", but these units cannot move for any reason.
Mont'ka: Friendly <SEPT> units within 6" can both Advance and shoot as if they hadn't moved this turn.

. . Pulse Bombs: A Sun Shark Bomber may drop one pulse bomb as it flies over enemy units in its Movement phase. To do so, after the model has moved, target one enemy unit that it flew over. Then, roll a D6 for each model in that unit (up to a maximum of 10), adding 1 to the result if the enemy model is INFANTRY. For each roll of 5+, the target unit suffers 1 mortal wound.

. . Saviour Protocols: If a <SEPT> DRONES unit is within 3" of a friendly <SEPT> INFANTRY or <SEPT> BATTLESUIT unit when an enemy attack successfully wounds it, you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.

. . Supersonic: Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Created with BattleScribe
5
Strategium / [BATALLA] Sólo Guerra: T'au vs T'au 500 pts
« Último mensaje por Otama en Julio 14, 2017, 04:38:51 am »
Lista de Otama:

+++ Prueba T'au (Warhammer 40,000 8th Edition) [31 PL, 496pts] +++

++ Outrider Detachment +1CP (T'au Empire) [31 PL, 496pts] ++

+ HQ [7 PL, 148pts] +

Commander in XV86 Coldstar Battlesuit [7 PL, 148pts]: Advanced targeting system [8pts], High-output burst cannon [20pts], Missile pod [24pts], Target lock [6pts]
. Coldstar, For the Greater Good, Manta Strike, Master of War
Profiles:
. Advanced targeting system: Description:A model equipped with an advanced targeting system increases the AP characteristic of all its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2).
. Target lock: Description:A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Rapid Fire weapons, but must subtract 1 from its hit rolls when doing so.
. Commander in XV86 Coldstar Battlesuit: M:20"|WS:3+|BS:2+|S:5|T:5|W:6|A:4|Ld:9|Save:3+
. High-output burst cannon: Range:18"|Type:Assault 8|S:5|AP:0|D:1|Abilities:-
. Missile pod: Range:36"|Type:Assault 2|S:7|AP:-1|D:D3|Abilities:-

+ Troops [10 PL, 96pts] +

Strike Team [5 PL, 48pts]: 6x Fire Warrior w/ Pulse Rifle [48pts]
. Bonding Knife Ritual, For the Greater Good
Profiles:
. Fire Warrior: M:6"|WS:5+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:4+
. Photon grenade: Range:12"|Type:Grenade D6|S:-|AP:-|D:|Abilities:This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
. Pulse rifle: Range:30"|Type:Rapid Fire 1|S:5|AP:0|D:1|Abilities:-

Strike Team [5 PL, 48pts]: 6x Fire Warrior w/ Pulse Rifle [48pts]
. Bonding Knife Ritual, For the Greater Good
Profiles:
. Fire Warrior: M:6"|WS:5+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:4+
. Photon grenade: Range:12"|Type:Grenade D6|S:-|AP:-|D:|Abilities:This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
. Pulse rifle: Range:30"|Type:Rapid Fire 1|S:5|AP:0|D:1|Abilities:-

+ Fast Attack [14 PL, 252pts] +

Pathfinder Team [6 PL, 88pts]
. Bonding Knife Ritual, Drone Support, For the Greater Good, Vanguard
. 8x Pathfinder [64pts]: 8x Markerlight [24pts]
. . Markerlights
. 2x Pathfinder w/ Ion Rifle [24pts]: 2x Ion rifle [14pts]
Profiles:
. Pathfinder: M:7"|WS:5+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:5+
. Ion rifle (Overcharge): Range:30"|Type:Heavy D3|S:8|AP:-1|D:1|Abilities:If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
. Ion rifle (Standard): Range:30"|Type:Rapid Fire 1|S:7|AP:-1|D:1|Abilities:-
. Markerlight: Range:36"|Type:Heavy 1|S:-|AP:-|D:-|Abilities:See Markerlights.
. Photon grenade: Range:12"|Type:Grenade D6|S:-|AP:-|D:|Abilities:This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
. Pulse carbine: Range:18"|Type:Assault 2|S:5|AP:0|D:1|Abilities:-

TX4 Piranhas [4 PL, 82pts]
. Attached Drones (TX4 Piranha), Explodes (Piranha)
. TX4 Piranha w/ FB [4 PL, 82pts]: Fusion blaster [21pts], 2x MV1 Gun Drone [16pts]
Profiles:
. MV1 Gun Drone: M:8"|WS:5+|BS:5+|S:3|T:4|W:1|A:1|Ld:6|Save:4+
. TX4 Piranha: M:16"|WS:6+|BS:4+|S:4|T:5|W:6|A:2|Ld:6|Save:4+
. Fusion blaster: Range:18"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
. Pulse carbine: Range:18"|Type:Assault 2|S:5|AP:0|D:1|Abilities:-

TX4 Piranhas [4 PL, 82pts]
. Attached Drones (TX4 Piranha), Explodes (Piranha)
. TX4 Piranha w/ FB [4 PL, 82pts]: Fusion blaster [21pts], 2x MV1 Gun Drone [16pts]
Profiles:
. MV1 Gun Drone: M:8"|WS:5+|BS:5+|S:3|T:4|W:1|A:1|Ld:6|Save:4+
. TX4 Piranha: M:16"|WS:6+|BS:4+|S:4|T:5|W:6|A:2|Ld:6|Save:4+
. Fusion blaster: Range:18"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
. Pulse carbine: Range:18"|Type:Assault 2|S:5|AP:0|D:1|Abilities:-

++ Selection Rules ++


. Attached Drones (TX4 Piranha): When a Piranha is set up, its accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Gun Drones remain attached, the Piranha is considered to be equipped with the Drones' weapons in addition to its own.

Both Drones can detach at the start of any of your Movement phases by disembarking. From that point onwards, the Drones are treated as a separate unit. They cannot reattach during the battle.

. Bonding Knife Ritual: If you roll a 6 when taking a Morale test for this unit, the test is automatically passed.

. Coldstar: When this mode Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6.

. Drone Support: When a unit is set up, any accompanying Drones must be placed in unit coherency with it. From that point onwards, the accompanying Drones are treated as a separate unit.

. Explodes (Piranha): If a Piranha is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers a mortal wound.

. For the Greater Good: When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit's targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn.

. Manta Strike: During deployment, you may set up Crisis Battlesuits in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, they can use a Manta strike to enter the fray - set them up anywhere on the battlefield that is more than 9" from any enemy models.

. Markerlights: If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.

1 - You can re-roll to hit rolls of 1 for T'AU EMPIRE models attacking this unit.
2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
3 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
4 - The target unit does not gain any bonus to its saving throws for being in cover.
5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.

. Master of War: At the beginning of your turn, a single friendly COMMANDER can declare either Kauyon or Mont'ka. You can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability.

Kauyon: Until the end of the turn, you can re-roll failed hit rolls for friendly <SEPT> units within 6", but these units cannot move for any reason.
Mont'ka: Friendly <SEPT> units within 6" can both Advance and shoot as if they hadn't moved this turn.

. Saviour Protocols: If a <SEPT> DRONES unit is within 3" of a friendly <SEPT> INFANTRY or <SEPT> BATTLESUIT unit when an enemy attack successfully wounds it, you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.

. Threat Identification Protocols: In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you may choose which is targeted.

. Vanguard: At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Created with BattleScribe
6
Saludos y Presentaciones / Re:Saludos de Vindicarum
« Último mensaje por Lineath en Julio 13, 2017, 04:20:10 am »
Como has dicho el tutorial estaba desfasado asi que hemos echo un nuevo videotutorial en youtube que peudes ver aqui:

https://www.youtube.com/watch?v=sY9Y2kjn8Rs
7
Schola Progenium / Re:Nuestro canal en Youtube
« Último mensaje por Lineath en Julio 13, 2017, 04:13:28 am »
Nuevo video tutorial sobre battlescribe en la octava edicion en el canal! https://www.youtube.com/watch?v=sY9Y2kjn8Rs
8
Saludos y Presentaciones / Re:Me presento OTAMA
« Último mensaje por Otama en Julio 12, 2017, 06:14:53 pm »
Buenas, perfecto. Ya estoy en el grupo. A ver si pronto nos echamos alguna partida!
9
Saludos y Presentaciones / NOTA: Si te presentas....abre tu propio tema :D
« Último mensaje por Lineath en Julio 12, 2017, 04:55:13 am »
Por favor cuando os presentéis en el foro abrid un nuevo tema! Tener que andar dividiendo los temas no es muy divertido...

Muchas gracias.
10
Saludos y Presentaciones / Re:Saludos de Vindicarum
« Último mensaje por Lineath en Julio 12, 2017, 04:53:01 am »
Hola, primero gracias por registrarte. Gracias tambien por la critica constructiva, siempre es mejor que no decir nada. La verdad es que tenemos mucho que mejorar, esta claro. Pues bienvenido a la comunidad, te pediria que entrases a jugar cuanto antes antes de que se te enfrie la carne, solo tienes que entrar al discord, y preguntar a cualquiera pra jugar, si no sabes no te preocupes, esta nueva edición es extremadamente fácil, para entrar al discord peude usar este enlace y preguntar:

https://discord.gg/gnZaRPW
Páginas: [1] 2 3 ... 10